Steve_Nguyen_Archetypes


 * Hero
 * Has the Divine Right of kings
 * Royal Blood
 * Noble
 * Purity
 * Protagonist
 * Noble Birth
 * Special Ability
 * Shadow
 * The antagonist
 * Tries to stop or kill the hero
 * Shows the hero his/her weakness
 * Not a villain in his own eyes.
 * Herald
 * Brings the news to the Hero
 * Character
 * Event
 * Object
 * Hermes
 * Messenger of the gods to humans and the Underworld
 * Bringing of the News
 * Vital information
 * Necessary for Hero to complete the journey
 * Usually entails purpose of journey
 * Private
 * Public
 * Prompts Hero into the stage of Call to Adventure
 * Mentor Basic
 * Mentor’s role is to get Hero to accept Call to Adventure
 * Teaches the Hero how to survive during journey
 * Is often an older man or woman
 * Was a Hero in their own story
 * Usually dies or leaves so hero can face Shadow alone
 * Mentor’s role is to get Hero to accept Call to Adventure
 * Guides Hero through doubts
 * Builds confidence
 * Reveals the weaknesses of Shadow
 * Motivator
 * Threshold Guardian
 * First obstacle to the hero in their journey
 * The gateway to the new world
 * The hero must enter to change and grow
 * Threshold Guardian can be:
 * Character
 * Object
 * Event
 * Usually not the story’s antagonist
 * Initial test of the Hero
 * Trickster
 * Provides comic relief
 * Unpredictable Crazy
 * Often gets Hero into trouble
 * May be aligned with Hero, Shadow or Independent
 * Usually represents the force of cunning
 * Usually pitted against opponents who are:
 * Stronger
 * More powerful
 * The “Equalizer”
 * Keeps mood and audience in balance
 * Shapeshifter
 * Difficult to determine the Shapeshifter’s allegiance
 * Their allegiance often changes or appears to change
 * Adds to dramatic tension
 * Changes role or personality
 * Sidekicks and Henchmen
 * Hero’s or Shadow’s helpers
 * Trusted servants
 * Many have qualities of other Archetypes
 * Trickster
 * Shapeshifter